CoreELEC-NO control textures are rendered in the wrong order

In CoreELEC-NO nightlies control textures are being rendered in the wrong order:-

The yellow mid texture should be rendered on top of the blue background texture.

<control type="progress">
  <texturebg colordiffuse="mid_blue" border="4">general/WhiteSmall.png</texturebg>
  <midtexture colordiffuse="yellow" border="8">general/White.png</midtexture>
  <info>Player.Progress</info>
</control>

I’ve tested in both the Windows and Mac version of 22 Alpha 1 nightly and the render order is correct, this only seem to affect CoreELEC.

Ok, so it seems to be related to this commit:-Enable front to back rendering by default · CoreELEC/xbmc@d370a7a · GitHub

If I set fronttobackrendering to false in advanced settings.xml the render order is correct:-

  <gui>
    <fronttobackrendering>false</fronttobackrendering>
  </gui>

I’ve reported this in the xbmc PR that added front to back rendering.

This is not a Core-ELEC issue and the thread can be closed, thanks.

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