EmuELEC: Retro Emulation Kodi Addon for CoreELEC!

hopefull my big PSX Final Fantasy VIII pbp file will work now :slight_smile:

I’m trying to grasp the extent of the abilities of the N2 for emulation. I’m assuming it’ll be similar to the XU4 and that N64 will play a lot better, but what are the likelihood of Dolphin (Gamecube and/or Wii) and (though I know unlikely) PS2 (PCSX2) or Xbox (XQEmu)?

how i delete the old script?
just uninstall over Kodi?

ah I well its not “officially” included, think of it more of an easter egg :stuck_out_tongue:

You are over estimating the N2, I don’t think that is going to happen anytime soon unless someone codes a optimized version that runs on ARM which I don’t see happening.

You would need a much more powerful SBC for any of those.

Yeah, use Kodi to uninstall it but you should not need to do it, it’s just in case you run into problems.

Hopefully it will, the latest commit on PCSX rearmed says that is fixed.

Is it working on emulationstation the PS3 clonic Bluetooth controller??

Thank you so much… Now I have mame 2010 roms working again, I also tried openbor core and it works just need to find how to setup the controller, I tried the raspberry/openbor OpenBOR - Ultimate GamePad Setup.sh scripts without sucess, today I will try more cores and let you know how I was

If your controller is not working on Openbor with the script I made, you will need a keyboard connected to setup it up.

# OpenBOR only works with Pak files, if you have an extracted game you will need to create a pak first.
# If master.cfg does not work, sound is weird or controller not working, you will need to use a keyboard to set your gamepad
# after you set up your gamne, copy the /storage/.config/openbor/Saves/{gamename}.cfg file to /storage/.config/openbor/master.cfg
# master.cfg will only be copied the first time you run that particular game.

We will only know if you try it.

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So i dont Need to use your Script :wink:

You don’t have to use it, but If you want it to work with ES the way it was intended, you will need it

The script does several things to make it work on the add-on it copies the .pak to a temporary file, copies a configuration file for the current game for full screen and gamepad.

if you just try to run OpenBor withouth the script it won’t work (well it will but it will be a mess)

Well, that’s why I was asking. The s922 seems a pretty beefy processor. The NVidia Shield does Dolphin/GameCube stuff close to flawlessly. I don’t expect Wii-level on the N2, and I know the Tegra X1 is pretty hefty in its own right, but benches I’ve seen seem to put the s922 around between 65-80% of the scores of the X1. And so I’m wondering if there’s enough power in the 922 to pull off GameCube. As for PS2 or Xbox, i know it’s not likely, but there’s been a lot of movement in retro gaming of late and theoretically those single-core-measured-in-MHz machines are so vastly underpowered compared to today’s SoCs that it seems it’s a bit of a mystery as to why emulating them seems to be such a big mountain to climb.

Oh well, I’m not complaining, it’s just anticipation and curiosity.

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The Sounds are weird on N2. Is this N2’s PCM issue related?

If you are talking about the add-on that might be because it is not made for the N2, it might work, but its not optimized for it.

I see. I’m keeping my s912 for Sx05re then :slight_smile:

Thanks for your hard work

I will be releasing a version for the N2 soon, but I am not sure when

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Can you add autoconfiguration for this ?

inputConfig type="joystick" deviceName="MAYFLASH Arcade Fightstick F300" deviceGUID="03000000790000003018000011010000"
	input name="a" type="button" id="1" value="1" 
	input name="b" type="button" id="2" value="1" 
	input name="down" type="hat" id="0" value="4" 
	input name="hotkeyenable" type="button" id="12" value="1" 
	input name="left" type="hat" id="0" value="8" 
	input name="leftshoulder" type="button" id="4" value="1" 
	input name="lefttrigger" type="button" id="6" value="1" 
	input name="right" type="hat" id="0" value="2" 
	input name="rightshoulder" type="button" id="5" value="1" 
	input name="righttrigger" type="button" id="7" value="1" 
	input name="select" type="button" id="8" value="1" 
	input name="start" type="button" id="9" value="1" 
	input name="up" type="hat" id="0" value="1" 
	input name="x" type="button" id="0" value="1" 
	input name="y" type="button" id="3" value="1"

When you first start Emulationstation it will let you configure your controller and the auto configuration will set it up on retroarch, does it not work for you?